![]() Money and Time Ideas
Coin Recognition
To assist students with coin recognition play the "Sock Game". This is a
great warm-up activity to start a unit/lesson.
This is how you play:
Touch Math
The Touch Math program has a good idea to teach and reinforce counting
by 5's to count money. Students learn to "tap" or touch once for
nickels, twice for the value of a dime, and five times for the value of
a quarter. There are visual cues (one dot on the nickel, two dots for
the dime and five dots for the quarter), auditory cues and
tactile/kinesthetic cues.
Money Activities
Give students a certain amount of money- like $50
Use
paper cups and real coins, but any small container and plastic coins
would work just as well. Vary the coins depending on the needs of the
kids in the group. The coins get poured out of the cup onto a counting
mat (piece of construction paper divided in 1/2) One student pulls the
coins that land heads up to his side of the mat , the other takes the
tails up coins. They watch and check each other's count, record the
amounts on a small whiteboard, decide who has more, who has less. Then
they spin a MORE/less spinner to see who gets a point for the round. At
times, instead of using the spinner, they write the amounts on a
recording sheet and put the "greater than" or "less than" math symbol
between them. It's simple, but they love to play this game.
Money Poems
Penny, penny easily spent
Trading Poem
5 pennies trade a nickel.
Books on Money
26 Letters and 99 Cents
Time Paper Plate Clock- Mrs. Madden Another Paper Plate Clock Idea- Suddenly 2nd Graders Blog Strategies
*When the hour hand is in the middle,
*Write the words minute and hour on the board.
Talk about how the word minute is
longer and has more letters; therefore the minute hand is the longer
hand on the clock and the hour hand is the shorter hand on the clock.
*Explain that the hour hand is always moving toward the next hour (like
a race), as the minute hand moves, but until the minute hands gets to
the 12, it’s not the next hour (end of the race).
Games
Rock Around the Clock
The original idea for Rock Around the
Clock came from Mailbox Magazine and I adapted it to be like Musical
Chairs. On clock templates, I put the hands on the clocks for hour and
minute hands. Then write the corresponding digital
time
on another
set of cards. Laminate the cards for durability.
How To Play: place the
clocks-face up- in a big circle. Turn the digital
time cards face down. The students stand at a clock and are instructed
to walk around the clocks when the music starts.
When the music stops, students
stand behind the nearest clock. The teacher picks a
time card from the top of the pile, reads it and the student standing
behind the card holds it up. If it is the correct clock, take the clock
out. If it is not the correct card, that child sits down. If a child is
standing at the correct clock, but does not hold it up, he/she sits down
also. I leave that clock in the game, and place the
time
card back in
the pile.
Books on Time Clocks and More Clocks By: Hutchins (Telling Time) Game Time By: Murphy (Telling Time, weeks, days, hrs, min. and sec.) It's About Time, Max By: Richards (analog clock) Pepper's Journal By: S. Murphy (Calendar, Days, Weeks, Months, Years) The Grouchy Ladybug By: Carle (Telling Time 1/4hrs.) The Berenstain Bears Catch the Bus By: Jan and Stan Berenstain Pigs On a Blanket By: Axelrod (keeping track of time) Tick-Tock By: Bowne (Race against time) The Very Hungry Caterpillar By: Eric Carle (Days of the Week) One Monday Morning By: Shulevitz (Days of the Week) A House For Hermit Crab By: Carle (months) Dog Days- Rhymes Around the Year (months) You Tube Videos
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